Very confused here. The ini is copied near directly from Chance's E3 walkthrough. All the sample Monk inis are the same in the file. For whatever reason, mine will not Feign when he hits X% of aggro. What am I missing here? EDIT - E3 version is 7.0 ini Contents: Code: [Buffs] Instant Buff= Self Buff= Bot Buff= Combat Buff= Group Buff= Cast Aura Combat (On/Off)=On [Life Support] Life Support=Mend/HealPct|60 Life Support=Voiddance Discipline/HealPct|40 [Assist Settings] Assist Type (Melee/Ranged/Off)=Melee Melee Stick Point=Behind Melee Distance=MaxMelee Ranged Distance=100 Auto-Assist Engage Percent=98 [Melee Abilities] Ability=Feign Death/PctAggro|90 Ability=Flying Kick Ability=Tiger Claw Ability=Leopard Claw ;Ability=Stunning Kick [Burn] ;Quick Burn=Transcended Fistwraps of Immortality ;Quick Burn=Heel of Kanji Quick Burn=Thunderkick Discipline ;Long Burn=Transcended Fistwraps of Immortality ;Long Burn=Destructive Force Long Burn=Speed Focus Discipline Long Burn=Innerflame Discipline ;Long Burn=Heel of Kanji Long Burn=Thunderkick Discipline ;Full Burn=Transcended Fistwraps of Immortality Full Burn=Intensity of the Resolute ;Full Burn=Destructive Force Full Burn=Speed Focus Discipline ;Full Burn=Heel of Kanji Full Burn=Innerflame Discipline Full Burn=Thunderkick Discipline [Misc] Auto-Loot (On/Off)=Off
Looking at the code i don't see why it wouldn't work. I never noticed before that it's written like this: If PctAggro is defined, and ( current aggro is less than defined PctAggro OR target is named ) that's just weird to me why it matters if the target is a named. I get raid targets but still it's just weird why they would have designed it that way. Try this: add ifs to the top of your ini: [IFS] FeignAggro=${Me.PctAggro} > 90 [Life Support] Life Support=Feign Death/ifs|FeignAggro
No luck. Life Support requires a HealPct flag to be include or the macro halts. I tried modifying the melee abilities line to use the ifs variable, but it just chains the feign death upon refresh.